McGonigal Questions

  1. How can we so clearly outline goals in real-life situations to address very complicated problems?
  2. Is the fact that game consequences do no matter as much as real-life consequences a significant problem in McGonigal’s theory?
  3. How can the optimism felt in gaming be translated to real-world optimism?  Real-world failures are not normally accompanied by the attributes that make up a ‘fun failure’.
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